AI Insights · Timothy · July 2021
Top 5 Disney Games: Performance in Lebanon, Q2 2021
In Q2 2021, the top 5 Disney games in Lebanon showed varied trends in downloads, revenue, and active users, with notable performances from Marvel Contest of Champions and Disney Magic Kingdoms.
In Q2 2021, the top 5 Disney games on a unified platform in Lebanon displayed diverse trends in downloads, revenue, and active users. Here's a closer look at the performance of these popular titles, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw a steady increase in weekly revenue, peaking at around $117 in mid-April. Downloads fluctuated throughout the quarter, peaking at 989 in mid-May before declining to 250 by the end of June. Active users followed a similar trend, rising to 1.6K in late May and then stabilizing around 1K by the end of the quarter.
Disney Coloring World by StoryToys Limited had a modest revenue flow, averaging between $2 and $6 weekly. Downloads experienced a significant spike in late April with 1.3K downloads, followed by a peak of 1.9K in early May, before tapering off to 163 by the end of June. Active users also saw a high in early May with 2.9K, gradually decreasing to 983 by the end of the quarter.
Disney Magic Kingdoms from Gameloft reported a notable peak in weekly revenue at $95 in mid-June. Downloads showed an initial high of 820 in late April and then varied between 200 and 300 for the remainder of the quarter. Active users peaked at 1.3K in early May, then slightly declined to 827 by the end of June.
Disney Frozen Free Fall Game by Jam City, Inc. maintained a consistent revenue stream, averaging around $26 to $36 weekly. Downloads peaked at 392 in early May but saw a dip to as low as 91 in late May before recovering to 289 by the end of June. Active users remained strong, peaking at 3.3K in late June.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced a significant revenue spike to $197 at the end of May and another peak of $183 in late June. Downloads saw an initial high of 1.3K in late March, dropping to as low as 45 in late May before recovering to 122 by the end of June. Active users showed a general decline from 1.2K in late March to around 586 by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.